

We’ve had plenty of questions about our DLC plans, you’ll learn a little below about why the wait has been so long, but our plans to release DLC for Monster Crown in the near future remains the same.
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This NPC is found in each town and will heal your party for $15 or for free on Easy Mode. Spawn locations are rerolled upon entering buildings or battles. NPCs can offer trades or battles, and will not reset until you soft reset/hard reset the game. Items, eggs, and npcs can spawn in locations throughout the overworld. If you run into a wild monster, you will be sent to the battle screen. Wild monsters will roam in the Overworld. This will damage and sometimes outright defeat the monster, making grinding easier. If scout is enabled, your monster will attack monsters you aim at. You can reactivate the sit button to return it to your side. If sitting, you can pick up pumpkins and other fruit to feed your monster and restore its Health. Your monster can be commanded to sit or scout, depending on which option you have enabled. There are several game mechanics in the Overworld. Defend: This allows your monster to defend itself to reduce incoming damage and charge the Synergy Gauge.Forfeit: Allows you to forfeit the battle.Escape: This allows you to attempt to flee from wild monsters.Switch: This option allows you to switch monsters with another in your party.Offer: This option allows you to offer a pact to the monster in order to add it to your collection.Attack: This option allows you to select a move to use in battle.Synergy Gauge: This will be filled when you switch out or defend yourself, and will be emptied when you next attack or a monster is incapacitated.This button allows you to select an item to use in battle.If a monster is incapacitated, then the corresponding icon will be greyed out. The number of monsters in your party are shown via the pact icons.The battle screen is shown below with the different options explained. Upon encountering a wild monster in the Overworld or starting a tamer battle, you will encounter the battle screen. Physical attacks are denoted by the dagger symbol and Magical attacks are denoted by the energy symbol. Move power, effects, type, and category can be shown. ⠀ĭamaging moves can either be physical attacks or magical attacks.

Base stats allow comparison between monsters of different levels, as they don't change with leveling up. You can toggle between base stats and actual stats with the button prompt on the bottom right.

Known moves are listed to the left of the stats display. Type is shown via the symbol to the right of the stats panel.Įxperience progress to the next level is shown via the orange/red bar below Health.
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